<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>03_让场景动起来</title>
<script src="../js/three.js"></script>
<script src="../js/stats.js"></script>
<script src="../js/Tween.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var light = new THREE.DirectionalLight(0xffffff);
light.position.set(10, 10, 10);
scene.add(light);
var geometry = new THREE.CylinderGeometry(5, 10, 10);
var material = new THREE.MeshLambertMaterial({ color: 0xffff00 });
var cylinder = new THREE.Mesh(geometry, material);
scene.add(cylinder);
camera.position.set(0, 0, 100);
camera.lookAt(0, 0, 0);
// 性能监视器
var stats = new Stats();
stats.showPanel(0); // 0: fps, 1: ms, 2: mb, 3+: custom
document.body.appendChild(stats.dom);
// TWEEN初始化
new TWEEN.Tween(cylinder.position).to({ x: -100 }, 1000).repeat(Infinity).start();
var render = function () {
stats.begin();
TWEEN.update();
// cylinder.position.x--;
// camera.position.x++;
renderer.render(scene, camera);
stats.end();
requestAnimationFrame(render);
}
render();
</script>
</body>
</html>
03、让场景动起来
创建日期:2024-06-21
更新日期:2025-01-12
简介
一个来自三线小城市的程序员开发经验总结。