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<meta charset="utf-8" />
<title>04_三维空间的观察</title>
<script src="../js/three.js"></script>
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<script>
var scene = new THREE.Scene();
//var camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000); // 透视投影相机
var camera = new THREE.OrthographicCamera(-100, 100, 100, -100, 0.1, 1000); // 正投影相机
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var light = new THREE.DirectionalLight(0xffffff);
light.position.set(10, 10, 10);
scene.add(light);
var geometry = new THREE.CylinderGeometry(5, 10, 20);
var material = new THREE.MeshLambertMaterial({ color: 0xffff00 });
var cylinder = new THREE.Mesh(geometry, material);
scene.add(cylinder);
cylinder.position.set(-10, -20, 0);
cylinder.rotation.set(0.3, 0, 0);
camera.position.set(0, 0, 100);
camera.lookAt(0, 0, 0);
renderer.render(scene, camera);
</script>
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04、三维空间的观察
创建日期:2024-06-21
更新日期:2025-01-12
简介
一个来自三线小城市的程序员开发经验总结。