<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>08_3D模型加载</title>
<script src="../js/three.js"></script>
<script src="../js/loaders/OBJLoader.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000); // 透视投影相机
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var light = new THREE.DirectionalLight(0xffffff); // 平行光
light.position.set(10, 10, 10).normalize();
scene.add(light);
// 贴图
var texture = new THREE.Texture();
var loader = new THREE.ImageLoader();
loader.load('../model/male/UV_Grid_Sm.jpg', function (image) {
texture.image = image;
texture.needsUpdate = true;
});
// 模型
var loader = new THREE.OBJLoader();
var obj = null;
loader.load('../model/male/male02.obj', function (obj1) {
obj = obj1;
obj.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.material.map = texture;
}
});
scene.add(obj);
obj.position.y = -80;
});
camera.position.set(0, 0, 200);
camera.lookAt(0, 0, 0);
var render = function () {
if (obj) {
obj.rotation.y += 0.01;
}
renderer.render(scene, camera);
requestAnimationFrame(render);
}
render();
</script>
</body>
</html>
08、3D模型加载
创建日期:2024-06-21
更新日期:2025-01-12
简介
一个来自三线小城市的程序员开发经验总结。