<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>09_网格模型旋转</title>
<script src="../js/three.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var helper = new THREE.GridHelper(1000, 50, 0x0000ff, 0x808080);
helper.rotation.x = 0.5;
scene.add(helper);
var light = new THREE.DirectionalLight(0xffffff);
light.position.set(10, 10, 10);
scene.add(light);
var geometry = new THREE.BoxGeometry(10, 10, 10);
var material = new THREE.MeshLambertMaterial({ color: 0xffff00 });
var box = new THREE.Mesh(geometry, material);
scene.add(box);
box.position.z = 20;
camera.position.set(0, 0, 100);
camera.lookAt(0, 0, 0);
var render = function () {
box.rotation.x += 0.01;
box.rotation.y += 0.01;
renderer.render(scene, camera);
requestAnimationFrame(render);
}
render();
</script>
</body>
</html>
09、网格模型旋转
创建日期:2024-06-21
更新日期:2025-01-12
简介
一个来自三线小城市的程序员开发经验总结。