<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>01_WebGL渲染器骨架</title>
<link href="../css/index.css" rel="stylesheet" />
<script src="../libs/three.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0x000000, 1.0);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
camera.position.set(20, 20, 20);
camera.lookAt(scene.position);
var geometry = new THREE.BoxGeometry(10 * Math.random(), 10 * Math.random(), 10 * Math.random());
var material = new THREE.MeshNormalMaterial();
var box = new THREE.Mesh(geometry, material);
scene.add(box);
var render = function () {
requestAnimationFrame(render);
box.rotation.x += 0.01;
box.rotation.y += 0.01;
box.rotation.z += 0.01;
renderer.render(scene, camera);
}
render();
</script>
</body>
</html>
01、WebGL渲染器骨架
创建日期:2024-07-08
更新日期:2025-01-12
简介
一个来自三线小城市的程序员开发经验总结。