<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>15_绕轴旋转</title>
<link href="../css/index.css" rel="stylesheet" />
<script src="../libs/three.js"></script>
<script src="../libs/dat.gui.min.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0x000000, 1.0);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
camera.position.set(20, 20, 20);
camera.lookAt(scene.position);
var geometry = new THREE.BoxGeometry(10 * Math.random(), 10 * Math.random(), 10 * Math.random());
var material = new THREE.MeshNormalMaterial();
var box = new THREE.Mesh(geometry, material);
scene.add(box);
var control = new function () {
this.rotationSpeedX = 0.001;
this.rotationSpeedY = 0.001;
this.rotationSpeedZ = 0.001;
};
var gui = new dat.GUI();
gui.add(control, 'rotationSpeedX', -0.2, 0.2);
gui.add(control, 'rotationSpeedY', -0.2, 0.2);
gui.add(control, 'rotationSpeedZ', -0.2, 0.2);
var render = function () {
requestAnimationFrame(render);
box.rotation.x += control.rotationSpeedX;
box.rotation.y += control.rotationSpeedY;
box.rotation.z += control.rotationSpeedZ;
renderer.render(scene, camera);
}
render();
</script>
</body>
</html>
15、绕轴旋转
创建日期:2024-07-08
更新日期:2025-01-12
简介
一个来自三线小城市的程序员开发经验总结。