strtref.cpp
#include <iostream>
#include <string>
struct free_throws
{
std::string name;
int made;
int attemps;
float percent;
};
void display(const free_throws &ft);
void set_pc(free_throws &ft);
free_throws &accumulate(free_throws &target, const free_throws &source);
int main()
{
free_throws one = {"Ifelsa Branch", 13, 14};
free_throws two = {"Andor Knott", 10, 16};
free_throws three = {"Minnie Max", 7, 9};
free_throws four = {"Whily Looper", 5, 9};
free_throws five = {"Long Long", 6, 14};
free_throws team = {"Throwgoods", 0, 0};
free_throws dup;
set_pc(one);
display(one);
accumulate(team, one);
display(team);
display(accumulate(team, two));
accumulate(accumulate(team, three), four);
display(team);
dup = accumulate(team, five);
std::cout << "Displaying team:\n";
display(team);
std::cout << "Displaying dup after assignment:\n";
display(dup);
set_pc(four);
accumulate(dup, five) = four;
std::cout << "Displaying dup after ill-advised assignment:\n";
display(dup);
}
void display(const free_throws &ft)
{
using std::cout;
cout << "Name: " << ft.name << '\n';
cout << " Made: " << ft.made << '\t';
cout << "Attemps: " << ft.attemps << '\t';
cout << "Percent: " << ft.percent << '\n';
}
void set_pc(free_throws &ft)
{
if (ft.attemps != 0)
ft.percent = 100.0f * float(ft.made) / float(ft.attemps);
else
ft.percent = 0;
}
free_throws &accumulate(free_throws &target, const free_throws &source)
{
target.attemps += source.attemps;
target.made += source.made;
set_pc(target);
return target;
}